sprite
{
  baseTimeScale < 8.0 >

  animations
  {
    stand       { key S frames 1 timeScale 0 flags <initial> }
  }

  textures
  {
    base data/alchemyIslands/texture/dragon_teen.png
  }

  drawOffset <0 -32>

  displayAngles 1

  tileSize <128 128>
  gridSize <1 1>
  gridData < S >
}