sprite
{
  baseTimeScale < 8.0 >

  animations
  {
    stand       { key W frames 2 timeScale 1.0 flags <initial> }
  }

  textures
  {
    base data/alchemyIslands/texture/sprite_enemy_bat.png
  }

  drawOffset <0 0>

  displayAngles 2
  flags mirrorHorizontal

  tileSize <64 64>
  gridSize <2 2>
  gridData < W0 W1
			 ~  * >
}