sprite
{
  baseTimeScale < 8.0 >

  animations
  {
    stand       { key S timeScale 0.0 flags <initial> }
    walk        { key W frames 4 timeScale 1.0 }
    dead	{ key D timeScale 0.0 }
  }

  textures
  {
    base data/alchemyIslands/texture/sprite_chara_mira.png
  }

  drawOffset <0 -32>

  displayAngles 4

  tileSize <64 128>
  gridSize <8 4>
  gridData < Sv W02v W1v W3v S[ W02[ W1[ W3[
		     S] W02] W1] W3] S^ W02^ W1^ W3^
			 D  *    *   *   *  *    *   *
			 *  *    *   *   *  *    *   * >
}