sprite
{
  baseTimeScale < 8.0 >

  animations
  {
    stand       { key F frames 4 timeScale 1.0 flags <initial> }
  }

  textures
  {
    base data/alchemyIslands/texture/sprite_chara_dragonFly.png
  }

  drawOffset <16 -32>

  displayAngles 1

  tileSize <256 256>
  gridSize <2 2>
  gridData < F1 F0 F3 F2 >
}