sprite
{
  baseTimeScale < 8.0 >

  animations
  {
    stand       { key S frames 16 timeScale 0.2 flags <initial> }
    eat         { key E frames 2 timeScale 1.0 }
  }

  textures
  {
    base data/alchemyIslands/texture/sprite_chara_dragon.png
  }

  drawOffset <0 0>

  displayAngles 1

  tileSize <64 64>
  gridSize <2 2>
  gridData < S0123456789abcde Sf
			 E0 E1 >
}