[ Claustrophobia ]
A quickfire challenge game completed tag-team style between myself and Nicolas Kent.
The prompt for this game was "Claustrophobia". We wanted to create a small-scale game that could effectively instill fear in the player using a simple premise and simple graphics.

Download and play Claustrophobia (right-click and Save As)

Screenshots - click for fullview



Excluding the character graphic, which I dug up from my original sprite archives, the assets for this game took one and a half hours to design and draw.
Between art, code, and sound effects, Claustrophobia took a combined total of thirteen hours work.

Assets - the individual images that make up Claustrophobia




To view the programming log of Claustrophobia, visit Jade's site at http://www.teera.net/games/claustrophobia.php.
site and contents © Joanna Stringer
please do not redistribute