A quickfire challenge game completed tag-team style between myself and Nicolas Kent.
The prompt for this game was "Claustrophobia". We wanted to create a small-scale game that could effectively instill fear in the player using a simple premise and simple graphics.
Download and play Claustrophobia (right-click and Save As)
Screenshots - click for fullview

Excluding the character graphic, which I dug up from my original sprite archives, the assets for this game took one and a half hours to design and draw.
Between art, code, and sound effects, Claustrophobia took a combined total of thirteen hours work.
Assets - the individual images that make up Claustrophobia
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To view the programming log of Claustrophobia, visit Jade's site at http://www.teera.net/games/claustrophobia.php.










